Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts

Self-reflexive videogames are videogames designed to materialize critical Activity Toy and/or satirical perspectives on the ways in which videogames themselves are designed, played, sold, manipulated, experienced, and understood as social objects.This essay focuses on the use Interior of virtual worlds as mediators, and in particular on the use of videogames to guide and encourage reflections on technical, interactive, and thematic conventions in videogame design and development.

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